Saturday, February 6, 2010

CosmoKid: crawling to the finish line... oO

The CosmoKid game is getting there, probably another month of work, mostly on the stuff not seen, scripting stuff so it works as it should, etc.

Since there is one guaranteed unavoidable zapgun shoot out I wanted to see how far the envelope could be pushed, taking action tropes from eg FPS games or Unreal engine games and trying to make some kind of bastardised version of same in an AGS game.

AGS game is not set up for that sort of action, let alone 2010 3D, and it's a bit stupid to even try to cross the streams, but what the heck, it's a freeware fan project anyway, and the opportunity to experiment in that project presents me with the further opportunity of exporting the stuff that works to mainstream / commercial work eventually. :)

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