50th post. To celebrate: Nothing. :)
CosmoKid 0.99b is off to testers today, it comprises one complete storyline, nonlinear, with side treks that definitely can derail the linear narrative hidden amongst them, but in the process, if the player is just not interested in the cutscene story, then the game can be fun as a hunt pirates / trade in space resources / explore cosmos kind of thing.
The audience is skewing young which is my own "fault" for doing a fan project inspired by Calvin and Hobbes I guess.
Now I start work on BoRK, which won't be skewing young... At all.